![]() No other textile may be used to create such items. Just watch out for fire, as cloth is a very flammable substance.Ĭloth also has another purpose: it is required to create items like carpets, flak vests, and poker tables. ![]() As furniture, cloth provides no beauty value, but its ease of production make it useful for bulk projects. Such animals will slowly grow wool, the progress of which can be tracked in the animal's infobox. Any clothing at all may be used to prevent negative moodlets for tattered or nonexistent clothes, and cloth at least gives decent temperature regulation. Contents 1 Acquisition 2 Comparison table 3 Descriptions 4 Trivia 5 Gallery 6 Version history Wools are a class of textiles obtained by handlers shearing tamed hairy animals. In a temperate or tropical biome, colonies can easily farm cotton on a large scale, useful for the early and mid-game. Cloth is alright against temperature, being 9th place against heat, and 17th against cold.Ĭloth's main redeeming quality is that it comes from a plant, so it doesn't rely on animals or traders. In RimWorld, Cloth is required for basic clothing, but you also have to keep the colonists happy by building luxury furniture. in this outfit, they are forbidden from wearing anything (in the jacket slot at least) but parkas. for example, i have all my guys wear duster's as to better protect heat and bullets in the summer, but i manually switch to the 'cold' outfit during winter. E.g flak vests will be the same color as the cloth used to make it.Ĭloth is the worst protective textile in the game, with the weakest sharp and heat armor of all textiles, and zero blunt protection (a trait shared with wools). Will colonists switch clothing to the most situational (in this case warmest) clothing automatically. Using different colors of cloth with changes the color of some items crafted with it. Megasloth wool is the second warmest textile in the game, after Guinea pig fur. While players can only grow cotton to harvest light grey cloth, bulk goods traders or faction bases offer dyed cloth for sale. The most important use for Cloth in RimWorld is and some extra advanced. Cloth will deteriorate when left outside. 1 Manufacturing clothing 2 Clothing values and materials 2.1 Fabrics 2.2 Wools 2.3 Leathers and Skins 3 Apparel layers 3.1 Examples 4 Comparison tables 4.1 Headgear 4.2 Eyes 4.3 Skin 4.4 Middle 4.5 Outer Manufacturing clothing edit Unfinished piece of clothing Manufacturing clothing uses the colonist's Crafting skill.
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